Snapdragon Game Super Resolution Claims Better Game Performance and Battery Life

Qualcomm introduced a new feature called Snapdragon Game Super Resolution (GSR), which is claimed to maximize mobile game performance and battery life.

Upscaling games from a lower resolution to a native resolution is usually used for better performance and power efficiency. On a smartphone, better power efficiency means better battery life. There are some different upscaling techniques, but Qualcomm said that GSR is the best technique to achieve scaling quality with the best performance and power savings.

The Snapdragon GSR is a single-pass spatial upscaling technique optimized for the Snapdragon Adreno GPU. However, Qualcomm said that it should work with ‘most’ mobile GPUs.

It also claimed that it could bring several benefits to games on all mobile and XR devices, such as maintaining the visual quality of graphics, increasing frame rate for smoother gameplay, increasing battery life by lowering power consumption, and increasing visual fidelity while maintaining framerate.

Checkout my other article: Global PC and Mobile Gaming Revenue Fell to $92.3 Billion in 2022

Image credit: Qualcomm

“With Snapdragon GSR, 1080p games can become sharper 4K games. Games that were only 30 FPS can be played at 60+ FPS, so the graphics look even smoother. And since performance is correlated with power, you can get these features while extending battery life and gameplay time.” Says the official announcement.

Erik Beran, Technical Director of Mobile Programming at Activision, said, “By tapping into the unique capabilities of the Snapdragon Game Super Resolution technology, our development team has been able to easily enhance the upscaling and rendering performance of Call of Duty: Warzone Mobile on a variety of different mobile devices, which will ultimately deliver our players potential benefits in increased framerate, sharper graphics, and extended battery life.”

Qualcomm stated that mobile games that support Snapdragon Game Super Resolution will be available later this year.

Although the feature is interesting on paper, I think it still needs the game developers to implement it in their games. meaning it could take a long time before the feature becomes mainstream, considering how many games are on mobile platforms.

Feature image: Courtesy of Activision Blizzard

Yabes Elia

Yabes Elia

An empath, a jolly writer, a patient reader & listener, a data observer, and a stoic mentor

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